Some visual explorations for a heavily stylized forest environment - similar to Zelda - that would cater to a minimal amount of environment artists, with low production cost / scope. I was directly responsible for:
● Stylized Landscape Texture Sets / Shaders
● Level Art / Lighting / Atmosphere / Grading
● Bioluminescent Emissive Pulse VFX
● Speedtree Asset Creation / Sculpt in Zbrush
● Art Direction Planning / Setup
● Substance Painter Stylized Smart Material Pipeline
The small rock meshes / carnivorous plant assets were made by Gavin Bartlett.