Lincoln Hughes
Lincoln Hughes
Lead Environment Artist | Environment Art Director
Vancouver, Canada

Summary

Experience
Atomic Arcade | Lead Environment Artist | 2023-2025 (AAA GI Joe Snake Eyes Game)

Counterplay Games | Environment Art Director | 2021-2023 (Unannounced Projects)

Invoke Studios | Assistant Art Director | 2018-2021 (Dark Alliance)

WB Games Montreal | Senior Level / Concept Artist | 2016-2017 (Gotham Knights)

Ubisoft Montreal | Senior Level Artist | 2012-2016 (Watchdogs, Watchdogs 2, Farcry 4)

Relic Entertainment | Senior Environment Artist | 2011-2012 (Space Marine, Undisclosed Warhammer Title)

Electronic Arts | Environment Artist | 2011-2011 (SSX, Need for Speed: Undercover)

Next-Level Games | Environment Artist | 2010-2011 (Luigi's Mansion 2, Ghost Recon: Future Soldier)

Big Sandwich Games | Environment / Concept Artist | 2008-2010 (Star Wars: The Old Republic, Socom 3)

Piranha Games | Environment / Concept Artist | 2006-2008 (Undisclosed Title)

Education
Diploma in Game Art and Design at the Art Institute of Burnaby

Resume PDF

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Skills

Art DirectionTech ArtMaterial Creation3D ModelingLightingTexturing3ds maxLevel ArtLevel DesignPhotoshopMayaTeam Managementpipeline creation3D Pipeline DevelopmentConcept ArtEnvironment Design

Software proficiency

Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Mudbox
Mudbox
Quixel Suite
Quixel Suite
World Machine
World Machine
SpeedTree
SpeedTree
3ds Max
3ds Max
DDO
DDO
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine

Reel