Farcry 4 - Temple Level Art

Level Art arrangement completed by me, modeling / texturing / lighting, etc. completed by Ubisoft. My responsibilities on the project included:
-Blocking out mission areas with existing art, working closely with design to ensure solid artistic / gameplay composition.
-Optimizing graphically heavy mission areas to maintain a high frame-rate on consoles.
-Sculpting massive areas of terrain in a gigantic open-world, while adhering to strict guidelines concerning the use of proper occlusion and line-of-sight.

Large Main Mission Area - Level Art Work

Large Main Mission Area - Level Art Work

Large Main Mission Area - Level Art Work

Large Main Mission Area - Level Art Work

Large Main Mission Area - Level Art Work

Large Main Mission Area - Level Art Work

Large Main Mission Area - Level Art Work

Large Main Mission Area - Level Art Work