I had the pleasure of doing a bit of everything (art-wise at least) while I was Assistant Art Director on Dark Alliance. Here were my various responsibilities and contributions to the project:
● Level Art (some maps)
● Lighting (some maps)
● Level Art / Lighting / Composition / Palette feedback across all maps.
● Created most of the environment asset shaders.
● Paint-overs / lighting and post-processing adjustments.
● Heavy level art / draw-call / occlusion / memory optimization across most maps.
● Macro level planning with design.
● Level Art pipeline creation.
● Architectural kit design / creation (Dwarven proxies / Lich kit modelling / texturing).
● Cinematic level art / lighting setup / tweaks / feedback.
● Environment Art Style creation.
● Video Marketing Shots (Most of the video above was filmed in-game by me).
● Other various contributors:
https://www.artstation.com/sammoq
https://www.artstation.com/williamlabrie
https://www.artstation.com/solenekubler
https://www.artstation.com/olivierdesjardins
https://www.artstation.com/najimcg
https://www.artstation.com/markcarier
https://www.artstation.com/razvan_cojocaru
https://www.artstation.com/ldurand
https://www.artstation.com/artwork/xBroW
short clips of the various areas in the game that me and the rest of the art team at Tuque Games worked on.