Dark Alliance - Environment Art Direction shots

I had the pleasure of doing a bit of everything (art-wise at least) while I was Assistant Art Director on Dark Alliance. Here were my various responsibilities and contributions to the project:
● Level Art (some maps)
● Lighting (some maps)
● Level Art / Lighting / Composition / Palette feedback across all maps.
● Created most of the environment asset shaders.
● Paint-overs / lighting and post-processing adjustments.
● Heavy level art / draw-call / occlusion / memory optimization across most maps.
● Macro level planning with design.
● Level Art pipeline creation.
● Architectural kit design / creation (Dwarven proxies / Lich kit modelling / texturing).
● Cinematic level art / lighting setup / tweaks / feedback.
● Environment Art Style creation.
● Video Marketing Shots (Most of the video above was filmed in-game by me).
● Other various contributors:
https://www.artstation.com/sammoq
https://www.artstation.com/williamlabrie
https://www.artstation.com/solenekubler
https://www.artstation.com/olivierdesjardins
https://www.artstation.com/najimcg
https://www.artstation.com/markcarier
https://www.artstation.com/razvan_cojocaru
https://www.artstation.com/ldurand
https://www.artstation.com/artwork/xBroW

short clips of the various areas in the game that me and the rest of the art team at Tuque Games worked on.

Various Sketches and Paintovers 01

Various Sketches and Paintovers 01

Various Sketches and Paintovers 02

Various Sketches and Paintovers 02