Dark Alliance - Environment Art Shots

I had the pleasure of doing a bit of everything (art-wise at least) while I was Assistant Art Director on Dark Alliance. Here were my various responsibilities and contributions to the project: 

● Lighting (some maps)
● Level Art / Lighting / Composition / Palette Creation and feedback across all maps
● Created most of the environment asset shaders, including the Landscape, Props, Architecture, and Skies
● Paint-overs / lighting and post-processing adjustments across most maps
● Heavy level art / draw-call / occlusion / memory optimization across most maps
● Macro level planning with design
● Level Art pipeline creation 

● Architectural kit design / creation (Dwarven proxies / Lich kit) 

● Cinematic level art / lighting setup / tweaks / feedback
● Environment Art Style creation / documentation / guidance on the team
● Video Marketing Shots
Please note that these shots were a combined effort from the entire art team at Invoke Studios, and I am not solely responsible for everything in each shot
●Other various contributors:
https://www.artstation.com/sammoq
https://www.artstation.com/williamlabrie
https://www.artstation.com/solenekubler
https://www.artstation.com/olivierdesjardins
https://www.artstation.com/najimcg
https://www.artstation.com/markcarier
https://www.artstation.com/razvan_cojocaru
https://www.artstation.com/ldurand
https://www.artstation.com/artwork/xBroW

Responsible for: Lighting / Ice texture and material / Level Art / Stair Asset and Ruin Asset Creation / Prop, Sky, and Landscape Shader

Responsible for: Lighting / Ice texture and material / Level Art / Stair Asset and Ruin Asset Creation / Prop, Sky, and Landscape Shader

Responsible for: Landscape Shader and Texture Set, Vista Architecture Level Art and Partial Modeling and Texture, Shader Work, Initial Visual Development for Palette and initial Level Art Benchmark and Layout. Crystal / Statue Assets completed by Invoke.

Responsible for: Landscape Shader and Texture Set, Vista Architecture Level Art and Partial Modeling and Texture, Shader Work, Initial Visual Development for Palette and initial Level Art Benchmark and Layout. Crystal / Statue Assets completed by Invoke.

Responsible for: Lich Architecture Kit Blockout, Modelling and Sculpting, Texturing, and Shader Work / Vista Mountain Asset Modeling and Texturing. All small props and center decorative statue, completed by the asset team at Invoke.

Responsible for: Lich Architecture Kit Blockout, Modelling and Sculpting, Texturing, and Shader Work / Vista Mountain Asset Modeling and Texturing. All small props and center decorative statue, completed by the asset team at Invoke.

Responsible for: Lich Architecture Kit Blockout, Modelling and Sculpting, Texturing, and Shader Work / Vista Mountain Asset Modeling and Texturing, initial Lighting Pass (Not Final)

Responsible for: Lich Architecture Kit Blockout, Modelling and Sculpting, Texturing, and Shader Work / Vista Mountain Asset Modeling and Texturing, initial Lighting Pass (Not Final)

Responsible for: Cinematic Level Art, Flag Fabric Texture and Shader, Landscape Texture Set, Prop, and Foliage Shader

Responsible for: Cinematic Level Art, Flag Fabric Texture and Shader, Landscape Texture Set, Prop, and Foliage Shader

Responsible for: Cinematic Level Art, Architecture Kit Blockout and Partial Modeling and Material Work / Landscape, Prop, Ice, Snow, and Foliage Shader, Landscape Texture Set

Responsible for: Cinematic Level Art, Architecture Kit Blockout and Partial Modeling and Material Work / Landscape, Prop, Ice, Snow, and Foliage Shader, Landscape Texture Set

Responsible for: Architecture Tiling Texture Set Creation and Shader Management, HLOD management and general draw call and memory optimization, Foliage Shader and Speedtree Asset Integration, Initial Lighting Pass (Not final pass), Skybox Creation

Responsible for: Architecture Tiling Texture Set Creation and Shader Management, HLOD management and general draw call and memory optimization, Foliage Shader and Speedtree Asset Integration, Initial Lighting Pass (Not final pass), Skybox Creation