I had the pleasure of doing a bit of everything (art-wise at least) while I was Assistant Art Director on Dark Alliance. Here were my various responsibilities and contributions to the project:
● Lighting (some maps)
● Level Art / Lighting / Composition / Palette Creation and feedback across all maps
● Created most of the environment asset shaders, including the Landscape, Props, Architecture, and Skies
● Paint-overs / lighting and post-processing adjustments across most maps
● Heavy level art / draw-call / occlusion / memory optimization across most maps
● Macro level planning with design
● Level Art pipeline creation
● Architectural kit design / creation (Dwarven proxies / Lich kit)
● Cinematic level art / lighting setup / tweaks / feedback
● Environment Art Style creation / documentation / guidance on the team
● Video Marketing Shots
Please note that these shots were a combined effort from the entire art team at Invoke Studios, and I am not solely responsible for everything in each shot
●Other various contributors:
https://www.artstation.com/sammoq
https://www.artstation.com/williamlabrie
https://www.artstation.com/solenekubler
https://www.artstation.com/olivierdesjardins
https://www.artstation.com/najimcg
https://www.artstation.com/markcarier
https://www.artstation.com/razvan_cojocaru
https://www.artstation.com/ldurand
https://www.artstation.com/artwork/xBroW